![]() Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Technician may use a GDF corpse as a “host” body for a waiting Strogg reinforcement. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely.Every player’s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team’s front line.The Strogg have alien weapons and vehicles, some similar to what the humans have and some unique. Online and offline play modes are available with different modes for computer and console players: PC/Mac and Linux versions let you play individual campaigns/maps/stopwatch games against bots while the console versions have full single player campaigns (The single-player allows for combat as both sides over the course of the game.) The Human weapons and vehicles are based on modern combat weapons/vehicles but updated for the futuristic time period of the game. Each player class from each side normally has new objectives show up during game play, many times based around the specific capabilities of your class. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Unlike other team-based online games (such as the Battlefield series) the game play is much more focused on one or two main objectives at once vs spread all over the combat area. While the teams are asymmetrical both sides have the same basic weapons and tools to complete objectives. Teams are based on Human (GDF) and alien (Strogg) technology. Quake Wars is a class-based, objective focused, team-oriented game. On March 18, 2008, the Mac OS X version started shipping. On May 21, 2007, it was announced that Aspyr Media would be releasing the title for Mac OS X. ![]() ![]() It was announced on Februthat Enemy Territory: Quake Wars will also be released for the Xbox 360 and Playstation 3 in summer 2008. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.Įnemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's Doom 3 engine with MegaTexture rendering technology. Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bots. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory.
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